Tuesday, June 14, 2011

Classification of Normality due to Cultural and Ethnic Stratification

Human beings and robots maintain the colossal and futuristic city of Metropolis; however, many of the human workers have been displaced by the hordes of robots, resulting in great unrest. Economic, cultural and ethnic stratification are reflected in the four distinct zones: zero being ground level and zones one through three representing the underground, the Metropolis power plant, and the sewage-handling facility. All robots that fail to adhere to its programming and or zone are immediately destroyed. Class lines amongst robots as well as human beings are distinguished where only authorities and officials are permitted to pass through the four designated zones. While the unemployed and poor in the underground slums plan a revolution that will put an end to class stratification, the omnipotent leader Duke Red hopes to ultimately rule all of the world with Dr. Laughton’s remarkable android and super computer, Tima. Themes of love, loss, and revolution are vividly portrayed across the different layers and sub-layers of Metropolis.

Across the four separate zones in Metropolis, each group of human beings and robots is associated with its given responsibility and zone. Whether one resides at ground level or underground, his/her or its ability to function normally is restricted to what is most appropriate to that zone. Signs of cultural and ethnic display are strictly represented in underground world, also known as Zone 1. With careful note to detail in various scenes shot in Zone 1, the presence and wide array of ethnic food vendors are seen only in the underground portions of Metropolis. The signs over restaurants and retail stores are displayed in different languages but again, only in the underground zones. Because cultural and ethnic representation are considered normal and associated strictly to Zone 1, its line of normality is distinguished and separated from the zones above. Thus to say that one zone is any more normal than another zone is difficult, mostly because all aspects of normality are merely in one’s perspective.

Often times, the elite and influential leaders who have access to wealth and power determine what counts as normal in the film. The result of this set-up normality that goes across the different layers in the city of Metropolis is as mentioned before, nothing but a means of social stratification that separates not only humans and robots, but also humans from humans and or robots from robots. The underlying values that motivate Metropolis to pick out the most normal features are demonstrated in the upper well-lit and fast-paced district. In addition to the city’s vibrant color, its overall appearance is orderly and well put together. Everyone in the upper district seems to be hustling and bustling about regardless of whether or not they may have somewhere to go. The money and time that has gone into constructing such a grandiose public scene attribute to what the elitist class and its leaders would then vastly associate as normal. Given the public and private spaces and the socially stratified layers depicted throughout various scenes in director Rintaro’s Metropolis, a lot can be learned regarding one’s limited perception of normality. These limitations are the result of a lifestyle and zone he/she or it was born and raised in and what he/she or it is most familiar with. Beyond this limited outline of what is normal, who really enforces, gains or challenges the perception of normality? In the end Rintaro shows that the fall of Metropolis is the mark of a new beginning where the different cultures, ethnicities, and lifestyles collapse, mesh, and become one. It will only be matter of years before society can reconstruct itself, reformat, and again distinguish new zones.


(Figure 1)

In the opening scene of Rintaro’s Metropolis, much attention is paid to the elitist class amidst the extensive ziggurat celebrations. Above and beyond the upper district is the depiction of a wealthy and luxurious lifestyle that appears to be normal to the members of the elite and its peers. Robot waiters attend to the needs of the upper class, serving cocktails to the intermingling groups of human beings.


(Figure 2)

The robots’ tasks and responsibility are quite clear. They are intended to and function as servers that attend and wait on the human beings. Here is a clear example of economic stratification whereby one’s status and lifestyle is determined by wealth and influence.

Amidst all of the lively commotion and festivities, a robot marked with Zone 1 on its head is shot dead in front of the masses:


(Figure 3)

As mentioned repeatedly throughout the film, robots are never to be found outside of their designated assignment and or zone. A failure to meet this requirement results in immediate death that not only puts them in their proper place, but highlights and warns the masses that each person and or robot is strictly entitled to his/her or its zone. This is what best suits and is considered normal for him/her or it. Influential leaders such as the president and Duke Red dictate what the term and idea of normal is supposed to mean. It is only proper and normal for the highest level of Metropolis to be filled with the wealthiest people, with all robots attending to the requests and needs of the privileged.

The upper district and the most primary zone are portrayed as the most official or in other words, normal zone. Scenes taken in the upper district are not only accredited to normality by its brightness, but also by the structure and organization of the city’s bustling streets, the intricate architecture, the perfect alignment of taxi cabs as well as everyone’s well-suited attire.


(Figure 4)

Activity is always the same in the upper district with little or no distraction; thus, when a robot worker is surprisingly shot down for being out of place or zone, it is simply not enough to stop normal activity or start a revolution. The classification and distinction between human beings and robots at the upper level are quite clear and even accepted as a way of life or how things should be conducted and portrayed. In all of the upper public spaces, its members appear to have some destination and appear busy or occupied, unlike in the underground zones. Just below, food handouts and proper education for schoolchildren are no longer given nor supported due to the massive ziggurat celebrations. It is then normal to think that opportunity funded by those in power can only be achieved in the well-lit and fast-moving society known as the upper district; however, the upper district is a huge open and shared public space, where viewers and individuals in lower levels do not know anything regarding members of the upper district and their private lives at home. Things may appear to be quite normal on the outside, but that is all the audience encounters and is limited to throughout the course of the film.

Signs of cultural and ethnic association and or stratification are regularly displayed in almost all of the underground areas marked with Zone 1. It is clearly perceived how different one level is from another. The Latin quarters marked with the only real source of light, the sign Latin represents and recognizes the Latin community and its influence.


(Figure 5)

Later and again in Zone 1, a sign that reads Zapatería displays cultural influence as well. Signs of culture may appear completely out of place and in no way normal to those residing in the upper district; however, such influences are a way of life and are considered normal to its residents underground. In some of the better-lit scenes in Zone 1, various food carts and vendors of mostly Asian culture are represented.


(Figure 6)

Human beings and robots alike are seen hustling and bustling about where various ethnic foods are prepared and sold; however, it cannot be said that the busyness portrayed in the scenes here come close to the busyness in the upper districts. It appears that the streets lined with various types of food carts lack an appealing or more organized structure of life that is vividly seen above. Cultural and ethnic infusion is normal to its human and android residents below, and they are not aware of such cultural and ethnic stratification. It is interesting to see that aspects of culture and ethnicity are strictly associated with the lower and darker levels.

Following the death or destruction of android D-RP-DM497-3-C also known as Pero, Kenichi’s uncle, the Japanese detective wanders into a bar in Zone 1 where he is met with a disparity of culture. The bartender responds to the detective’s request for hot sake with its closest equivalent, whiskey:


(Figure 7)

Sipping on a hot cup of sake following a very stressful event cannot be compared to a glass of whiskey or gin. Beyond this minor cultural distinction, what appears so commonplace and normal in the eyes of the detective and that of the bartender are very distinct. Normality then lies in what a person is most familiar with and further, how an android is constructed and programmed. For ordinary robots such as Fifi, its intended role and responsibility within society are challenged. Fifi goes beyond its programming and beyond what is or should be normal for a normally functioning Zone 1 robot. It shows an unprecedented kind of concern and love for its newfound friends, Tima and Kenichi.


(Figure 8)

The friendly Fifi also sacrifices its life for the sake of its newfound friends. The standard rules of normality in terms of expectation and performance are disrupted at every level.

Theorist Michael Warner’s issue of normality in his work, The Trouble with Normal is primarily associated with the normal perceptions of sex within mass culture. Though the question of sex is quite different from the question of what is normal for human beings and robots at each stratified level in the city of Metropolis, much can be derived from his arguments that have almost the same idea. Warner starts by saying that “All too commonly, people think not only that their own way of living is right, but that it should be everyone else’s moral standard as well. They don’t imagine that sexual variance can be consistent with morality. And they think that anyone who disagrees with their version of morality must be a fuzzy relativist” (Warner, 4). This one-sided and single-minded approach to what fits as the moral standard not only fails to disregard any cultural or social variance, but also highlights this way of thinking as strictly relativist. Again speaking about sex, Warner provides that “Sex is understood to be as various as the people who have it. It is not required to be tidy, normal, uniform, or authorized by the government. This kind of culture is often denounced as relativist, self-indulgent, or merely libertine. In fact, it has its own norms, its own way of keeping people in line” (Warner, 35). A culture void of variance is one of deep and isolated shame that may involve silent inequalities, unintended effects of isolation, and the lack of public access (Warner, 7). Shame and or failing to be normal has kept many individuals from Zone 1 apart from the open, popular, and more explicit public and normal spaces of the uppermost district of Metropolis.

It seems that the reoccurring problem in Rintaro’s Metropolis is that “Nearly everyone, it seems, wants to be normal. And who can blame them, if the alternative is being abnormal, or deviant, or not being one of the rest of us? Put in those terms, there doesn’t seem to be a choice at all… Of course people want individuality as well, but they want their individuality to be the normal kind, and given the choice between the two they will take normal. But what exactly is normal?” (Warner, 53). Whether one lives and functions alongside members of the upper district or with those belonging to and residing in Zone 1, the essential requirements of life (i.e. eating, drinking, working) are comparable, though executed quite differently. In light of normality, Warner claims and sums up the idea, “Moreover, to be fully normal is, strictly speaking, impossible. Everyone deviates from the norm in some way. Even if one belongs to the statistical majority in age group, race, height, weight, frequency of orgasm, gender of sexual partners, and annual income, then simply by virtue of this unlikely combination of normalcies one’s profile would already depart form the norm” (Warner, 54-55). Differences or variations from one human-to-human, human-to-robot, or robot-to-robot are not enough to determine and conclude with one type of standard normality.

The grand city of Metropolis is one huge hierarchy of social and class standing, as each of the levels are as mentioned before, culturally and ethnically stratified. Warner argues, in his own approach to sex, “And although this tension is felt across the entire movement, it also creates a tendency to sort people by greater or lesser degrees of privilege. A hierarchy emerges… In the right social quarters, if you behave yourself, you can have a decent life as a normal homo – at least, up to a point. Those with the biggest fig leaves stand, always, at the top of the hierarchy. The only price they pay is the price of contradiction” (Warner, 40). Many culturally stratified individuals from Zone 1 and below have limited options and access to the benefits reaped from the upper normal districts. In the scene prior to the protests shadowed by a revolution, unofficial leader Atlas tells Kenichi that much of the poor residing in Zone 1 no longer receive food handouts nor proper education for the children. Warner suggests, “Because some such tension is structural to the politics of stigmatized groups, we might think that it will just never go away, and we should resign ourselves to it, rather than try to resolve these perpetual differences of perspective” (Warner, 44). This stands contrary to Metropolis’ own account and fatal end. The renowned city of Metropolis collapses, destroying and enmeshing all of the zones and leaving nothing but rubble.

Zones of normality cease to be stratified and no longer exist. The grandiose city of Metropolis will soon be rebuilt with new layers and sub-layers; however, these zones may or may not reflect its once divided configuration. The primary difference is that its members now adhere to the hope and future of Metropolis. The physical ruin and meshing of the four distinct zones resemble the ruin and meshing of what was once considered normal in each zone. The beautiful and colorful collapse of Metropolis’ many layers and sub-layers is a fantasy of the film. Various divisions between public and private spaces and between robots and human beings are acknowledged in the vast underground and upper quarters of Metropolis, promoting a more shared public space and world. The elite, middle class, and Zone 1 inhabitants soon discover that the intermingling of culturally and ethnically stratified levels is its own way of transforming oneself or itself in order to contribute to a more commonly accessible world. As Warner puts it, “promote queer sexual culture” just as one would promote not only diversity, but also what effectively fails to be normal.


BIBLIOGRAPHY

1. Metropolis. Dir. Rintaro. Perf. Kei Kobayashi, Yuka Imoto, Kôki Okada, and Tarô Ishida. Columbia Tristar Home Entertainment, 2002. Film.

2. Warner, Michael. The Trouble with Normal. New York: The Free Press, 1999. Print.

Site of Potentiality: Creating New Spaces Through Alienation and Redefinition in The Sky Crawlers

Introduction

Based on a series of books by Mori Hiroshi, Mamoru Oshii’s film The Sky Crawlers tells a tale about a world that is essentially at peace, wherein wars have once again become the domain of contracted mercenary groups who fight in the name of their corporations. In order to maintain peace, “Kildren,” long-lived beings who are not quite human, are specifically created to fight in these air battles. While these dogfights provide “peace” for the rest of the world, the Kildren suffer from feelings of alienation and purposelessness that are produced by their knowledge of their inevitable short lifespan, their inability to age, and their inability to form an identity or a coherent past. We can see how these feelings of alienation and purposelessness produce patterns self-destructiveness, as we see habits of smoking, drinking, and the contemplation of suicide among the Kildren, especially within Suito Kusanagi’s actions. However, on the other hand, Yuichi Kannami, who is also a Kildren, forms a different attitude about his condition. Rather than falling into a state of complacency or self-destructiveness (with the exception of the habit of smoking), Yuichi believes that the Kildren have the potential to change their destiny by trying to defeat the “undefeatable” enemy, ‘Teacher.’

Interdependence of Communality and Struggle

Yuichi’s mentality of trying to find new meaning in one’s existence through one’s struggle against the inevitable resembles Albert Camus’ existentialist novel, The Plague. The Plague presents life as a battle between death and the preservation of life rather than the conventional moral battle between good and evil. After living life solely focused on their personal gain and without the slightest thought of their mortality, the residents of Oran are forced to acknowledge the transiency of their temporal lives when confronted with the plague. As the disease claims more victims, their individual hopes for the future dwindle and they eventually realize the futility of trying to strive for separate goals. Although the plague destroys individual meaning because of the realization it brings of the inevitability of death, it offers a collective meaning in the participation of the united struggle against its eternal reign. The irony is that the force that the narrator is so adamantly fighting against (plague/death) is necessary for acquiring what is needed to fight against it (unity) and thus necessary for what is needed to find meaning in life. We can also see the interdependence of communality and struggle in other traumatic situations like the aftermath of the 1980s Kobe earthquake in Japan, where different groups of people came together in a collective effort to rebuild.

Like Dr. Rieux in The Plague, Yuichi declares a communal call to arms in the fight against Teacher to break the cycle of the Kildren’s exploited existence. However, while The Plague reveals the interdependence of struggle and communality based on the lack of community in Oran before being infected by the plague and the enhanced sense of community after being infected by the plague, The Sky Crawlers presents the Kildren as in a state of struggle/alienation ever since the time they came into existence. Furthermore, we can see how this struggle/alienation produces increasingly self-destructive behavior in Kusanagi, and how she only starts to change when Yuichi decides to change his and his fellow Kildrens’ destiny by trying to shoot down Teacher, ultimately risking his own life. Kusanagi’s reliance on Yuichi’s act of self-sacrifice and encouragement rather than her own alienation/struggle to change, complicates the notion of what exactly elicits communality. The fact that Kusanagi’s alienation and Yuichi’s love cause Kusanagi to change towards a new sense of communal commitment, demonstrates the how both struggle and amity or this private space between two individuals produce communality.

“Communality”: Multitude vs. Subtle Potentiality

In his article, “Bathing in the Multitude,” Michael Hardt describes a type of “communality” as this type of “love” in the air at great political demonstrations. He describes this communality as a “political feeling of love” when “we recognize together what we can share in common, what power we have together, and what we can do with each other.” When we think of communality in this sense, we imagine a sense of solidarity within a multitude of people with similar cause. For example, in The Sky Crawlers, we would imagine communality as all the Kildren banding together to break the cycle that they are trapped in. However, the communality that I am referring to in this paper is more subtle and one of potentiality. It is one that can be seen in both Yuichi sacrifice and encouragement, in Kusanagi’s new hopeful attitude at the end of the film, and in this private erotic space shared between both characters.

Repetition

Repetition in The Sky Crawlers reveals the inescapable cyclical nature of the Kildrens’ condition. From the very beginning when we are introduced to Yuichi’s character, Yuichi finds certain things eerily familiar even though he is a new pilot at his corporation. He is particularly haunted by the ghost of his past, Jinroh, the pilot that he comes to replace. For example, Yuichi is pleasantly surprised to discover that his predecessor’s plane fits him like a glove, even though it is his first time riding it. Other things also trigger a sense of familiarity such as the taste of meat pies from a local restaurant. When his friend Naofumi asks him what he thought about the meat pies, Yuichi replies, “It was good. It was like I’d tasted one somewhere before” (22:37). Later in the film, Yuichi eventually realizes that he is the reincarnation of Jinroh. He sees this process of repetition and replacement for himself, when he sees how Aihara has taken the place of his former teammate, Yudagawa, after Yudagawa gets shot down. His new teammate has the identical appearance and habits as his former teammate. They both have the same white hair, the same facial features, and they even have the same way of folding their newspapers after they read it. Right after Yudagawa’s reincarnation leaves the room, we can see how this reality of the cycle that he and the other Kildren are caught in, finally sinks into his mind when the camera zooms into his face and Yuichi ‘s face has the expression of someone just having discovered something shocking (1:34:32).


(Figure 1)

After the camera zooms in on Yuichi’s face a montage of scenes appear on the film. These scenes depict all the experiences that he had experienced before as Jinroh and in the present as Yuichi. The montage is like a flashback and realization of these cyclical memories for both Yuichi and the audience, as we realize the repetitiveness of these images throughout the film, such as the dog sniffing the broken match on the ground, Kusanagi smoking and looking out the window, Naofumi playfully greeting Yuichi, being in bed with Fuko, and the mechanic carrying the sleeping dog (1:34:43-1:35:53). This is a pivotal scene in the film because it is only after Yuichi fully realizes the extent of his entrapment that he tries to take action and break the cycle.

The undefeatable enemy, ‘Teacher,’ also demonstrates the inescapable cyclical nature of the Kildrens’ condition. Unlike the other fighters, Teacher is an adult man. This fact makes him an unmatched skilled fighter because unlike the Kildren, he is able to retain the coherence of his fighting experiences. Kusanagi explains to Yuichi how an undefeatable enemy like Teacher contributes to maintaining the exploitative ‘game’ in which the Kildren are forced to participate. She states, “Because our war is a game that is not supposed to ever end, some rules are needed. For example, there must be an enemy who cannot be defeated” (1:28:16-1:28:30). Hence, the name ‘teacher’ is ironic because he usually shoots the Kildren down and kills them, which ends up erasing their memory and experiences, rather than adding to their memory and experiences like an actual teacher. Furthermore, it is only when Kusanagi reveals to Yuichi that ‘Teacher’ is the “undefeatable enemy,” that we can see Yuichi’s first attempt to figure out a way to break the cycle. Yuichi asks Kusanagi, “If I shoot down Teacher, will something change? Something like destiny? Or limits?” and Kusanagi replies, “Maybe. But nobody can shoot him down” (87:03-87:18). Thus, the fact that Yuichi increasingly conveys a desire to take action the more he realizes the extent of his trapped condition demonstrates the potentiality of alienation.

Alienation

Although the Kildren are specifically created to fight for the corporations in these aerial dogfights, Kusanagi’s detachment throughout the film and Mitsuya’s emotional breakdown indicate their sense of alienation and suffering. Kusanagi is first shown in the film inside her office looking outside the window. The bright sunlight that comes through the window starkly contrasts with the darkness of her office. Despite the emotionless expression on her face, we can see how she yearns for Yuichi as she traces her finger across the window to his location outside by the plane. As she drops her finger and her head in a dejected manner, the camera zooms out, creating a lonesome scene as we see Kusanagi as a small lonely shadow deprived of the bright blue sky behind her. There are many other scenes throughout the film where Kusanagi is staring out the window into the bright outdoors from inside the dark building. In all these scenes, she is alone and pensive.


(Figure 2)


(Figure 3)



(Figure 4)


(Figure 5)

The fact that she is constantly staring out the window reflects her sense of being trapped, not inside the building, but inside the repetitive cycle of her existence as a Kildren.

Mitsuya, another Kildren, articulates her sense of estrangement and frustration because of her condition to Yuichi. While she buries her head into her hands, she cries, “Somehow, anything and everything is a fragmentary mess to me. I’m not certain that I’ve really experienced anything! No sense of solidarity at all!” (1:42:14-142:22). The desperation in her voice and her loss of a sense of a coherent identity all exhibit her suffering and alienation because of her condition as a Kildren. The extent of both Kusanagi’s and Mitsuya’s sense of alienation lead them to taking action in hopes to some way break the cycle. Other than Kusanagi and Yuichi, Mitsuya is the only other Kildren that tries to do something outside of the norm. After her emotional confessions to Yuichi, the next scene shows Mitsuya about to shoot Kusanagi with a gun. Although she does not give a clear explanation as to why she is trying to kill Kusanagi, she tells Yuichi, “If you want to get killed, go ahead” after he successfully takes away her gun (106:14). We can infer from Mitsuya’s response that she was trying to kill Kusanagi to prevent her from killing Yuichi, like she did to his predecessor, Jinroh. In her own way, Mitsuya also tries to break the cycle by preventing the repetition of Jinroh/Yuichi’s murder. The fact that this scene happens after Mitsuya’s emotional breakdown demonstrates the potentiality of alienation. Furthermore, in the following sections, we will see how the extent of Kusanagi’s alienation also contributes to her own change of attitude from complacency to hopefulness and determination.

Complacency and Self-destruction

The Kildrens’ habits of smoking, drinking and contemplating suicide portray how these feelings of estrangement cause self-destructive patterns. We can see all the Kildren smoking constantly throughout the film. Towards the beginning and towards the middle of the film, the camera zooms in on Kusanagi’s ashtray full of cigarettes and her cigarette box and lighter (27:39, 55:49).


(Figure 6)


(Figure 7)

The abundance of smoked cigarettes in the ashtray and the emphasis that the camera gives to these images clearly indicates the extent of Kusanagi’s habit of smoking, and thus it’s destructiveness. We can also see Kusanagi’s self-destructiveness in her excessive drinking. For example, when she and Yuichi have a conversation at a restaurant towards the end of the film, she drinks until she is unable to walk on her own. When they come out of the restaurant, Yuichi has to support Kusanagi with both hands just to keep her from falling down. The ultimate self-destructive behavior can be seen through Kusanagi’s habit of contemplating suicide. Tokino, Yuichi’s friend and teammate, warns him about how Kusanagi always carries around a gun. The first scene that zooms in on Kusanagi’s ashtray full of cigarettes that I mention also places as much emphasis on her gun, which is right next to the cigarettes. We also learn that Kusanagi was the one that killed Jinroh to grant freedom from their repetitive cycle. She also takes out her gun and points it at Yuichi’s temple after she becomes drunk and asks him, “Do you want me to kill you? Or will you do me a favor and kill me? Or else nothing will ever change for us” (1:30-1:30:15). She also tries to commit suicide towards the end of the film but Yuichi stops her from doing so.
The fact that many of these examples of self-destructive behavior are displayed in Kusanagi’s actions is not a coincidence, as she experiences more alienation than other Kildren because of her abnormally high survival rate and because of the fact that she has to deal with mothering a human child who will eventually exceed her in age. Because Kusanagi has lived longer than the other Kildren, she has had more exposure to living with the knowledge of the Kildren’s repetitive exploited existence. Her longer life span has also put her in the position of living with constant loss and having to reform relationships. Although the other Kildren also experience alienation and struggle from having to deal with these things, their shorter life spans make their feelings of estrangement brief in comparison with Kusanagi. Furthermore, Kusanagi experiences a unique struggle and alienation from mothering her human child. As Kusanagi will forever remain an adolescent and fight for her corporation, her human daughter will eventually surpass her in age and even in memories and having a history if Kusanagi dies in a battle. The inevitability of Kusanagi’s daughter exceeding her in age and the possibility of Kusanagi forgetting her daughter’s existence after dying and reincarnating, reveal how she can never have a normal relationship with her child where neither of those things would be issues. Thus, the fact that she knows that her relationship with her child can never be normal adds to her sense of alienation and struggle.

Motivation

In contrast to Kusanagi and Mitsuya, Yuichi does not openly exhibit feelings of suffering or alienation. He even displays signs of happiness in the film. For example, we can see the contrast in Kusanagi and Yuichi’s approach to looking out the window. Rather than staring out the window pensively from the inside, Yuichi opens the window and sticks his head outside, smiling, enjoying the breeze (9:23). Although Yuichi seems oblivious to feelings of estrangement, both Kusanagi and Mitsuya are strangely drawn to him. Both girls, although relatively appearing detached towards the rest of the public, open up to Yuichi and share their pain and confusion. Mitsuya even admits that Yuichi is the only one that she feels she can trust. When both girls open up to Yuichi, he does not seem too affected by the things that they tell him. Even when Mitsuya directly reveals to him his status as the reincarnation of Jinroh and the inescapable cyclical exploitation of their kind, Yuichi merely thanks her for the “interesting chat” and asks how her coffee was (1:43:55-1:44:07). His detachment in the conversation could possibly be the outcome of his own sense of alienation as he realizes the state of his condition when he how Aihara replaces Yudagawa right before his eyes. However, right after his conversation with Mitsuya, Yuichi displays a sense of hope as he stops Kusanagi from killing herself and commands her, “You have to live. Until you can find a way to change things” (1:47:05-1:47:09). When Yuichi starts embracing Kusanagi, we can see her usual tough and detached exterior crumbling as she begins to cry and embrace him back (1:47:30-1:47:41).


(Figure 8)

The intensity of her features and crying reveals her own breaking point and foreshadows her own desire to change things for the Kildren and herself and Yuichi. This scene also clearly demonstrates the extent of their deeply personal connection. We can connect this scene with other scenes that hint at their romantic relationship, such as when Kusanagi goes in Yuichi’s room (Jinroh’s old room) and rests her head on his bed and smells it longingly (28:36-28:43). Their romantic attachment is important to acknowledge because of the significant part it plays in both Kusanagi’s transformation from an attitude of detachment to one of communality and Yuichi’s motivation towards breaking the exploitative cycle.

After their emotional interaction, Yuichi sacrifices his life to shoot down Teacher to try to break the exploitative cycle. In the mean time, the scene back at the plane base shows Kusanagi stopping herself from smoking. After she puts the cigarette in her mouth and keeps it there for a few seconds, Kusanagi takes it out and her widened eyes and slight lifting of the head shows us that she has came to her own realization of a need to break the cycle (1:54:20-1:54:41).


(Figure 9)

By refusing to smoke, Kusanagi exhibits her own change of attitude, her new sense of hope, and a sign of commitment to a new communal fight against the exploitation of her fellow Kildren, as Yuichi did. Furthermore, in the final scene after the credits when the new reincarnation of Yuichi comes into Kusanagi’s office, we see a different Kusanagi as she takes off her glasses and reveals a new brightness in her eyes and a slight smile in her mouth. Her expression reveals a new welcoming demeanor than her previous state of aloofness while she states in a determined manner, “I’ve been waiting for you” (2:00:45-2:00:53). Oshii’s decision to put this particular scene at the very end after the credits raises some interesting questions. If seen together with the fighting scene before the opening credits begin, is it possible to assume that Oshii is creating another space by using the credits as a set of boundaries? And if so, does this mean that he is trying to show us how the repetitive cycle can be broken by creating this other space?


(Figure 10)

Conclusion

The fact that Kusanagi is detachment from the rest of the Kildren change only after Yuichi’s encouragement and act of self-sacrifice complicates the idea of the interdependence of communality and struggle. Furthermore, the unique erotic aspect of their relationship also adds another dimension to what elicits communality. However, like the instances of the interdependence of communality and struggle in Camus’ The Plague, we can still see the potentiality of struggle in The Sky Crawlers, as alienation incites subversive action in Yuichi and Misuya, and a change of attitude from complacency to determination in Kusanagi.


WORKS CITED

Camus, Albert. The Plague. Trans. Stuart Gilbert. New York: Vintage Books, 1991.

Hardt, Michael. “Bathing in the Multitude”. Crowds. Ed. Jeffery T. Schnapp and Matthew Tiews. Stanford: Stanford UP, 2006.

Karatani, Kojin, “How Catastrophe Heralds a New Japan”. Counter Punch. Ed. Alexander Cockburn and Jeffery St.Claire. March 24, 2011. http://www.counterpunch.org/karatani03 242011.html

The Sky Crawlers. Screenplay by Chihiro Ito. Dir. Mamoru Oshii. Perf. Ryo Kase, Rinko Kikuchi. Warner Bros. Japan, 2008. Film.

Survival through the Status Quo or Adaptation and Autonomy

The ability to exist, to live, is not something thought of on a day-to-day basis. In modern countries that are classified as “first world countries” like Japan, the idea of survival is hardly the topic of the hour to discuss and debate. However, through an anime series like Shuko Murase’s Ergo Proxy (2006), there is a space to explore different alternatives on survival and witness the effects of pursuing one or the other to survive. Set in a post-apocalyptic society, Ergo Proxy takes place in the domed city[1] of Romdo and the outside world. With Earth slowly recovering and becoming a sustainable place once more, the citizens of Romdo experience the crumbling of their society as the three protagonists, Re-l Meyer, Vincent Law, and Pino, unravel the mystery of Proxies and how pseudo-humans[2] came to exist within domed cities. It is important to note that, within this world Murase has created, Re-l, Vincent, and Pino are of different “races”[3] that require further explanation and are relevant to the negotiation of survival. The three races that Ergo Proxy is comprised of are: pseudo-humans, Proxies, and AutoReivs.

Claimed to be immortal, Proxies have only one goal: to make Earth suitable for human life once more. However, because their existence is one of forced loneliness[4] for thousands of years, they create domed cities in which they provide the required information to create pseudo-humans through an artificial womb[5] in an attempt to seek companionship. Not only do Proxies provide the necessary information to maintain the pseudo-human population but also a protective barrier against the outside world and its harmful toxins. Despite their function as providers and their instrumentality in the creation of these pseudo-humans, their existence is not desirable to original humans and pseudo-humans. Consequently, the original humans created Proxies as imperfect beings who, despite appearing immortal, can die if their Amrita cells[6] are completely destroyed by anther Proxy or if they are exposed to sunlight. Their destruction is then a facet of their existence, which then affects pseudo-humans who are wholly reliant[7] upon Proxies within the domed cities. The existence of AutoReivs[8] as servants complicates matters further. As the product of pseudo-humans, AutoReivs are generally not capable of independent thought; however, the Cogito Virus, which affects only AutoReivs, enables them to become capable of thought and, arguably, to come into possession of a soul. This ability to gain a soul changes the relationship between pseudo-human and AutoReiv throughout the series as seen toward the end when pseudo-humans begin to reject their reliance upon AutoReivs and instead kill any without hesitation. Similarly, Murase also depicts the changing relationship between pseudo-human and Proxy as the protagonists learn that Proxies are meant to automatically die once Earth is suitable for the original humans once more. How these three races can negotiate their survival when the original humans are about to return in the landscape of Ergo Proxy is then the issue that Murase raises.

Within the twenty-three episodes of Ergo Proxy, Murase proposes to the audience two very different ways of surviving in the post-apocalyptic world. He presents the first proposal which makes use of the status quo that exists in Romdo. Because the city is a domed one, there exists the inherent idea that to maintain balance requires stringent control through its government, which is led by Re-l’s grandfather, Donov Meyer,[9] and his four AutoReivs through which he speaks. The second proposal that Murase puts forth exists in the world outside the dome where pseudo-humans must adapt physically and emotionally while becoming less dependent on the “luxuries” of domed city life. Within the second proposal, Murase presents a complexity to the three races by incorporating and alluding to Descartes’ idea of the soul. To compound this, the issue of Derrida’s autoimmunity arises within and outside of Romdo as society begins to crumble and ultimately collapse altogether around the characters. How the characters respond toward the destruction of Romdo differs; however, Murase highlights the combination of the protagonists with those who survive the literal collapse of Romdo as a merging point between the modes of survival.

The collapse of Romdo occurs within the last few episodes of Ergo Proxy, but the root of the problems which led to this collapse are not only obvious throughout the series but highly emphasized. As a society that is literally closed off from the world outside by a dome, Romdo is a self-sustaining world that relies on nothing but itself – including reproduction. Part of its ability to be self-sustaining is its literal control over the population through the artificial womb,[10] or “womb-sys” as stated by Daedalus, the Director of the Division of Health and Welfare. The artificial womb is an important feature of Romdo, as Daedalus states in one scene, “because population management and stability are essential.” While Murase does not specify whether pseudo-humans, like their “Creator” (i.e. Proxies), are impotent or not, there is the implication that they are[11] when Murase grants the audience a glimpse of upper aristocracy and what it means to be “expecting” a baby. Rather than actively procreate, a couple must request a baby from the Welfare and Human Affairs Department. The rigid control of the Romdo population thus becomes a problem because “natural” reproduction is reliant upon technology and the government.

This reliance on the government furthermore extends itself upon the issue of citizenship in Romdo as well. The distinction between “fellow citizens” and immigrants is made and emphasized throughout the series through the obsession of immigrants to become suitable for citizenship as well as the treatment of immigrants by fellow citizens. Such an instance occurs when Vincent enters the residential district of Romdo to respond to a call regarding a potentially infected AutoReiv. When he informs the mistress of the household that he cannot take the AutoReiv back, she retorts angrily that she knows Vincent is a “lowly immigrant” and asks, “How can an immigrant not listen to what I say?” Using her station as an aristocrat within Romdo society, she, like other fellow citizens, degrades and rejects immigrants.

Thus, the status quo of Romdo and its consistent self-containment and self-sustainability create and perpetuate the feeling of alienation within its citizens that defines Murase’s first proposal for survival. Born and raised inside the city, pseudo-humans are taught to be fellow citizens who should “do [their] part and make waste” as seen on the billboards displayed in the center of the shopping district as well as on various other places and objects, such as the toolbox that Vincent carries while making a house call in the residential district.


(Figure 1)

The superimposed message of consumerism reinforces the consumption and wasting that create the sense of detachment in Romdo when citizens walk about calmly without inclination to challenge this message. The acceptance of the message reflects the agreement that, as citizens who work and consequently produce within Romdo, they should not “skimp” because they “deserve more” than the commodities that they already produce and use. Within this detachment is then the echo of Marx’s Early Writings (1975) on “Estranged Labour” where “the object that labour produces, its product, stands opposed to it as something alien, as a power independent of the producer” (Marx 324). Murase literalizes the idea of “something alien” that is a “power independent of the producer” through AutoReivs.

While pseudo-humans continue to contribute to consumption and waste, they are also the ones who create AutoReivs, a commodity that they come to rely upon heavily and eventually blatantly reject when Romdo collapses. The problem that the inhabitants of Romdo then encounter is the issue of who is the more valuable because, like the AutoReiv that is created through manufacturing, a pseudo-human is created through “manufacturing” via the artificial womb. As an entity capable of developing independent thought, pseudo-humans are potentially less valuable to the sustaining of Romdo than the uninfected AutoReivs that will obey all given commands. Here the notion of Murase’s second proposal on survival begins to slowly emerge by means of the untapped potential pseudo-humans possess and clash with the values of the first proposal – particularly the isolation that Romdo strives to maintain. The rejection of the outside world in favor of this self-contained world is consequently only a means of keeping fellow citizens ignorant of the truth that people can now survive outside of the dome. The inhabitants are thus metaphorically blinded and unable to shift from the idea that survival requires self-containment to the idea that survival requires the ability to adapt and be fully autonomous. This issue of blindness is an issue of autoimmunity that Derrida discusses throughout much of his life by way of deconstructing the idea of immunity itself. As quoted by Andrew Johnson in “Viral Politics: Jacques Derrida’s account of Auto-Immunity and Carl Schmitt,” “‘the relation [between immunity and what threatens it] is neither one of exteriority nor one of simple opposition or contradiction.’”[12] Instead it is, according to Johnson, “an attack and degeneration against the self” (Johnson 8). The belief that Romdo is completely removed from the outside world is then a false one because the threat of exposure does not necessarily coincide with being immune against something (e.g. the threat). That threat in Ergo Proxy is an issue of self-containment and the utopia that Romdo purportedly possesses. Murase materializes this problem through the infection of AutoReivs by the Cogito Virus. The existence of the virus is an internal problem within Romdo because the virus must have developed from somewhere. This suggests that pseudo-humans, like Proxies who have a fatal flaw, implanted a flaw within AutoReivs in order to ensure the dominance of pseudo-humans over AutoReiv. Though, it certainly is not the case that Romdo’s immunity to the outside world can ward off the threat from the inside via the Cogito Virus.

By implementing safety measures such as the Cogito Virus or even the ability to destroy a Proxy’s Amrita Cells through sunlight, Murase emphasizes the power struggle that exists in the post-apocalypse where the original humans are never present and yet still able to affect the survival of these three races. The threat against survival is not limited to the internal power struggle between pseudo-humans and the other two races but all three races against the original humans. Consequently, Murase provides an alternative to the status quo on survival through consumerism and remaining within Romdo. Despite the seemingly insurmountable obstacles presented by Romdo’s government in discouraging deviance, shifting from one mode of survival to another is possible. Murase uses Vincent to exemplify this change of thought. Initially presented as an immigrant, Vincent has a strong desire to become a fellow citizen and consequently does his best to fit in. Not only does he attempt to become a fellow citizen through his actions but also physically.


(Figure 2)

When Murase first introduces Vincent, he appears as a passive person who is unable to defend himself, let alone acknowledge the truth that he will most likely always be an outcast in the eyes of fellow citizens. Furthermore, in one scene, Re-l examines his files and thinks to herself that he “has the face of a fellow citizen.” Unlike the other characters, Vincent does not open his eyes but instead keeps his shut while maintaining relatively neutral expressions to try to be, as he himself describes it, “the person [he] thought [Romdo] wanted.” Like the blindness that inflicts fellow citizens created within Romdo and the uninfected AutoReivs, which are unable to function independently like those infected by the Cogito Virus, Vincent, as an immigrant attempting to be accepted, appears almost robotic and simply following a predetermined fate. This is what spurs on the tension within the first few episodes of Ergo Proxy that culminates in what can be called his awakening.[13] It is thus only when he can no longer stay out of trouble and must confront his internal conflicts that his eyes finally open.


(Figure 3)

Vincent opens his eyes only in the instance when he realizes that “doubting the system is bad” and that they must “always obey”. About to be forced out of Romdo and into the outside world, this scene represents a shift toward full autonomy that the second way of survival promotes. Furthermore, Vincent’s eyes reflect his complexity that remained hidden up until that point. Murase’s choice to make Vincent’s green eyes appear almost electrifyingly bright in comparison to the rest of the scene with its dark, neutral colors highlights this complexity well. He places the focus of this pivotal moment within the series on the eyes, which are often associated with acting as a window into the soul, particularly in both Japanese culture and anime.[14] If Murase had maintained the superficiality of Vincent’s character (i.e. by not allowing Vincent to open his eyes), he would not be able to move from this state of blindness into a more aware state in which he willingly journeys far from Romdo to learn about his connection to Proxies.

Furthermore, although each character is instilled with a “raison d’etre”[15] that attempts to perpetuate the sheltered state that Romdo needs in order to exist and survive against the “ruthlessly” Darwinistic outside world,[16] Murase tests the application of raison d’etre through the Cogito Virus as well as Re-l. As inorganic beings, AutoReivs are programmed to do as commanded by pseudo-humans. However, the virus enables an infected AutoReiv not only to behave like pseudo-humans but also to be able to think and make decisions on their own; hence the use of the Latin verb “cogito”. For an AutoReiv, to be autonomous is an extreme form of deviance that results in death if caught, but, conversely, it is also a representation of the need for adaptability and free will in order to survive the impending massacre of AutoReivs that occurs toward the end of the series. When an AutoReiv becomes infected by the Cogito Virus, it does not simply stop functioning but instead attempts to escape Romdo.[17] Murase does not explain why the AutoReivs do this, but there is the implication that the world outside of the dome may be more open to those who are shunned within. For instance, the Commune[18] that exists outside of Romdo is possible only because its inhabitants choose to accept one another rather than create a class hierarchy. When Vincent and Pino arrive, they both consequently receive warm welcomes and acceptance. Pino, in particular, demonstrates how open the people living in the Commune are when they treat her as though she was a pseudo-human child. They scold her and teach her things (even so far as to tell her that the feeling that she is feeling in her heart when they bury the one pseudo-human child in the Commune is called “sabishii” (寂しい)[19] or “sadness”).

The ability for an AutoReiv to learn and comprehend emotion is something impossible without the virus. Consequently, the distinction between AutoReiv and pseudo-human is significantly lessened by the soul that an AutoReiv gains upon infection. This soul is something that Descartes discusses in his First Meditations on Philosophy (1998) and a key factor for survival within Murase’s Ergo Proxy – especially when considering that the two surviving AutoReivs that Murase chooses to depict at the end of the series are both infected. The ability for an AutoReiv to not only think but also choose what to do independent of its master’s command is necessary because it perpetuates the idea of raison d’etre. Without a purpose, the question of what it means to survive in a hostile world emerges. Murase does not appear to favor the idea of purposelessness because the timeframe of the series is one where original humans are about to return and come into conflict with these new races that, according to their planning, should be becoming extinct. It is thus important that Descartes’ idea that the ability to think is the foundation for reality emerges through the form of the Cogito Virus as an explicit allusion to his famous phrase: cogito ergo sum – I think therefore I am.

While Re-l already has a soul, she, like the AutoReivs, develops the ability to make choices. Rather than being bound by what is best for Romdo, she herself decides what is best. Re-l is thus not a cogwheel within a well-oiled, functioning machine but an autonomous entity that chooses to resist the conformity that is exerted over her in Romdo. Instead, she questions the function of the domed city and its goal of preserving the human race through rigid control. The scene in which she is in the artificial womb with Daedalus highlights this issue.


(Figure 4)

Having returned from the outside world in her pursuit of Vincent, she stumbles upon the chamber and seeing it for the first time, she tells Daedalus, “Even though mentally I know that people are controlled… by production lines just like AutoReivs… it’s different when you actually see it.” In this statement is the implication that the room, with its dim lighting and the silhouettes of each individual artificial womb, is far too sterile, too impersonal, and cold. The parallel between how an AutoReiv and pseudo-human are created highlights this lack of warmth. Instead, the production of new pseudo-humans, of new fellow citizens for Romdo, is simply a task that is fundamental in maintaining the population. Consequently, when Re-l ventures outside of Romdo and experiences the recovering world, she can no longer accept that the only means of surviving is to remain inside the dome. Her adventure outside produces, in terms of her character, a dramatic growth and allows her the opportunity to create a new raison d’etre that opts for the coexistence of pseudo-humans with both Proxy and AutoReiv as equals.

The coexistence that the characters within Ergo Proxy seek is undoubtedly something that Murase himself seeks and potentially why the two modes of survival he proposes merge. After all, the Western influences that invade the landscape of Ergo Proxy are not accidental. Instead, it is a careful construction of philosophies that Murase uses to probe the idea of survival and what is necessary to continue survival for races that are a direct result of original humans and their flight from Earth. The isolation that the status quo proposes is a strong parallel to the existence of Japan prior to the opening of its trading ports to the West. By creating this juxtaposition between the world of Ergo Proxy and historic Japan, Murase critiques Japan’s isolation as well as imposes upon it the Western philosophies that he contemplates within the series, such as the issue of autoimmunity where the problem is not necessarily external but internal.

Despite these similarities to Japan, however, the inclusion of Western philosophies also raises the question of what his perspective is on the isolationism that both Romdo and Japan exhibited. While Japan has opened itself to the outside world, Romdo did not and instead collapsed from within first. The role of Western influences here then is to perhaps signify the integration and adaptation of the inside with the outside. The characters and their names are significant in achieving this merging of cultures. For instance, the pronunciation of Re-l’s name is like the English word “real”. In an interview with Murase and Sato, the writer behind Ergo Proxy, Murase acknowledged the pun made with the name Re-l as well as the obvious allusions to Descartes’ cogito ergo sum as well as the reference to the mythology of Daedalus and Icarus. It is then interesting that he, although knowing “the Japanese audiences could not see [the allusions],” persisted in doing so “in the hope that they [the Japanese] would understand them” (Drummond-Matthews, Hairston, and Scally 332). Arguably one of the largest themes within Ergo Proxy that Murase continually harks back upon is the issue of responsibility – particularly whether everyone should take partial responsibility for events in life or not.

The source of Murase’s fascination with taking responsibility appears to stem from the failure of the Japanese to “look directly at their own inner selves, and that is why there are so many problems in Japanese society right now” (Drummond-Matthews, Hairston, and Scally 330). Consequently, the blindness that Murase portrays within Romdo and the fellow citizens who live there are a direct parallel to the Japanese who fail to be critical of the status quo. While Romdo is similar to Japan, there are some differences because Murase chose to allow for Western influences. By taking those Western influences and blending subtle nuances into the series with it, Murase makes the contrast between the two modes of survival even clearer as both ways still must cope with problems foreign to the self-containment that existed prior to the beginning of the series. The discourse he then creates through Ergo Proxy is one that discusses not necessarily what the “right” way to survive is but what the more effective one is. He attempts to create a discourse between himself and the audience that is unsuccessful with the Japanese audience; instead, he found that “Americans are a lot more interested in those elements [allusions made to philosophy and mythology], and they recognize the symbolism” (Drummond-Matthews, Hairston, and Scally 332). Reaching to another audience entirely, Murase is not just creating a discourse with Japanese viewers but also the outside audience as well.

The dialogue that exists within the landscape of Ergo Proxy from the beginning to the end echoes of the uncertainty that exists for society. The ability to be introspective is something that Murase clearly emphasizes through the blindness that Romdo, as does Vincent Law, exhibits. What is more, the realization, or the awakening, that some characters experience parallels the hopes that Murase had in inspiring a realization within Japanese society. To be able to have a soul and self-invent a new purpose for being is something that both this fictitious world and real Japanese society do not possess, and so with the introduction of external factors that invade the “inside” of a world more and more, Murase raises the question if the status quo is sufficient or insufficient, whether change is necessary for survival or not. The push for change and its effects may not appear immediately, but as J. H. Miller wrote in “Derrida’s Politics of Autoimmunity,” “the ideal is a ‘democracy to come,’ in Derrida’s phrase, something never of course anywhere fully accomplished” (215). When the destruction of Romdo occurs within Ergo Proxy, the ability to maintain the status quo does indeed collapse, but that does not mean what replaces it is necessarily better than before. Instead, Murase leaves the audience with the idea that the embracing of both the old and new ideas is what is necessary to survive in a world that is full of external threats. This is not limited to the embracing of change from the inside alone but the outside and what it has to offer as well. The fantasy in which Ergo Proxy entertains is then one that results in the proposal of a (hopefully) better fantasy that affects not only survival but also potentially society’s structure itself.


NOTES

1. Domed cities appear to be the only viable way for most people to survive.

2. Proxies are superhuman creatures created by the original humans who fled Earth prior to the apocalypse, whereas pseudo-humans are the product of Proxies. What Proxies precisely are and their function will be explained as well as the function of pseudo-humans will be.

3. I use the term “races” here loosely to signify that they are not the same species but all are capable of thought and arguably in possession of a soul.

4. Proxies are territorial beings and instinctively driven to kill one another if they meet. This instinct to kill their own kind is something that the original humans intentionally planned.

5. It is important to note that pseudo-humans are not conceived or born naturally but through an artificial womb. Murase does not explicitly state that pseudo-humans and Proxies are impotent; however, this appears to be the case when considering how there are only three hundred Proxies in existence as well as the pseudo-human’s fascination with the artificial womb.

6. Amrita cells are capable of regeneration and, consequently, the source of a Proxy’s “immortality”.

7. This is generally true; however, as the series progresses, we learn that there are people who can survive outside of the domed cities. One particular group is the Commune that exists outside of Romdo that is comprised of former Romdo citizens.

8. They are the equivalent of androids.

9. It is interesting to note that the surname Meyer is pronounced similarly to “mayor”. Furthermore, Re-l and Donov represent the two different viewpoints on how to survive in Ergo Proxy.

10. A still of the artificial womb will be provided in a subsequent paragraph.

11. I would even venture to say that Murase may have intended the sterility of both Proxy and pseudo-human to be a reference to the breeding of animals that produce new, infertile species, such as the breeding of a donkey with a horse to produce a mule.

12. This was taken from Derrida’s Rogues.

13. The idea of “awakening” is extremely important for AutoReivs infected by the Cogito Virus in particular because they awaken from a state of detachment and subservience into a state of autonomy.

14. Masaki, Yuki, William M. Maddux, and Takahiko Masuda. “Are the windows to the soul the same in the East and West? Cultural differences in using the eyes and mouth as cues to recognize emotions in Japan and the United States.” Journal of Experimental Social Psychology 43.2 (2007): 303-311.

15. The term raison d’etre is something that various characters within Romdo mention. In French, it means “reason for being”.

16. There is one episode in which we glimpse into just how violent the outside world can be when Vincent and Pino encounter a stray group of pseudo-humans defending an artificial womb against AutoReivs even after their dome has fallen.

17. In one scene toward the end, we see a long row of AutoReivs on their knees praying. Whether they are actually capable of standing up and responding to the destruction of Romdo is never shown.

18. mentioned this briefly earlier in this paper, but once again, the Commune consists of pseudo-humans who fled from Romdo (usually not by choice but by force).

19. I would like to briefly point out that the Japanese term here carries the connotation that is lonely as well; though the translation in the subtitle is simply “sadness”. The English word “sadness” does not, I feel, necessarily connote that it is lonely as well as sad – especially when considering that this is during the first burial/funeral within the series. In fact, the only funerals we see are while in the outside world and not within Romdo which only appears to have morgues (which, as far as the audience is aware of, is for AutoReivs).

WORKS CITED

Ergo Proxy. Dir. Murase Shuko. DVD. Geneon, 2006.

Descartes, René. Meditations on First Philosophy. Discourse on Method and Meditations on First Philosophy, Fourth Edition. Translated by Donald A. Cress. Hackett Publishing Company, Indiana: 1998.

Drummond-Matthews, Angela, Marc Hairston, and Deborah Scally. “Interview with Murase Shuko and Sato Dai.” Mechademia 4 (2009): 329-334.

Johnson, Andrew. “Viral Politics: Jacques Derrida’s account of Auto-Immunity and Carl Schmitt.” Academia. N.d. LSU. 18 May 2011 < http://lsu.academia.edu/AndrewJohnson/Papers/216732/Viral_Politics_Jacques_Derridas_account_of_Auto-immunity_and_Carl_Schmitt>.

Marx, Karl. Early Writings. London: Penguin, 1975.

Masaki, Yuki, William M. Maddux, and Takahiko Masuda. “Are the windows to the soul the same in the East and West? Cultural differences in using the eyes and mouth as cues to recognize emotions in Japan and the United States.” Journal of Experimental Social Psychology 43.2 (2007): 303-311.

Miller, J. H. “Derrida’s Politics of Autoimmunity.” Discourse 30.1/2 (2008): 208-225.

Monday, June 13, 2011

Media(tion) and Trauma in Serial Experiments Lain

If trauma has come to the forefront as a prevalent concern in contemporary culture, it is because trauma studies has come to realize the ripple-effects of trauma. The proliferation of media images is, for some, an inappropriate appropriation of the traumatic event; nonetheless this intersection between trauma and media has become the dominant mode of representation between thing and images, event and reportages. Thus, contrary to Adorno's acute formulation that “[writing] poetry after Auschwitz is barbaric” (Adorno 34, quoted in Luckhurst 5); it has become necessary to ask why “poetry” – and its inverse, pornography – has only become more rampant after the Holocaust. By reading Lain as the site where media (as communication) and trauma (as responses to shock) converge upon one other, the first part of the essay elicits examples where an anime's mediation of its own medium – i.e. a mediation of the anime's own already mediated “reality” – points towards a space of “transmissibility” between media accounts and catastrophic events.[1] In the later parts, the essay briefly examines media outside anime and argues for media's possible mediation of itself. In other words, how trauma moves from a question of retrospective, aesthetic representability to one of temporal and spatial “transmissibilty”.

Serial Experiment Lain begins with the suicide of Lain's schoolmate, Chisa. Soon students receive e-mails from Chisa, telling them how one can exist in the Wired (i.e. digital) world alone. Lain, too, receives Chisa's posthumous e-mail, and is haunted by Chisa's phantom throughout the anime. There are myriad struggles in-between the 13 episodes: the dissolving boundary between online games and reality, Lain's amnesia of her doings in the Wired, rumors and conspiracy theories spreading across the internet. Lain, initiated into the Wired world, soon becomes a god-like entity (a “software”) who transcends the boundaries between reality, the Wired, and other media. In turn, Lain is mediated as an omnipresent “media-figure” in the Wired. Lain's self is correspondingly split into three (largely discontinuous) identities: 1. Lain of “reality”, amnesiac and exposed to traumatic experiences, 2. Lain of “Wired”, aggressive, transcending media boundaries and 3. Lain according to rumors and conspiracies, i.e. a third Lain rejected by 2. and 3. as not-same.[2] Increasingly aware of the porousness of identity and memory in the Wired, Lain decides to go through an “all-reset” process wherein events throughout the 13-episodes are reversed; and only Lain retains knowledge of what has happened. The suicides which acted as catalysts for the story-line are undone; and people of the Lain universe live in blissful ignorance of Lain.

The anti-realistic visual representation of Chisa's suicide – together with the posthumous emails – anticipates a rupture that operates on multiple levels. On a visual level, the suicide is split into a gesture and a consequence, a death-act and death itself. The juxtaposition of typographies (“I . . . don't need to stay in a place like this”) both before and after Chisa's death,[3] coupled with the extreme close-up of Chisa's muttering mouth (fig. 1), suggests a communicative and even performative dimension to the suicide.


(Figure 1)

This rupture can be further developed on a narrative level, where Lain is further exposed to the split dimensions of Chisa's death. While her schoolmates gloss over Chisa's emails as if they were pranks, Lain alone recognizes the communicative gesture. Out of this curiosity, or desire, to know and communicate with the dead, Lain is initiation into the Wired world. Yet, while the communicative and traumatic converge, they do not displace the other; Lain remains haunted by Chisa's ghost made manifest in Lain's own psyche, even after talking to Chisa in the Wired world. In other words, while most schoolmates mourn the death of Chisa, it is Lain who is exposed to the dual specter of trauma: the desires to mourn (the trauma) and communicate (with the dead); but, at the same time, the incongruity of these desires.

That the two desires are incongruous is made apparent when, asked in the Wired how suicide feels, Chisa replies: “[suicide] really hurts :)”. Here, the established context of suicide works against the emphatic use of “really”. The suicide reminds audiences this conversation is occurring in the Wired – as opposed to a reality – and displaces the apparent subject (of genuine “reality”) asserted by this speech-act. Moreover, within the statement itself, the smiley – an ostensible expression of happiness – corrodes the expression of pain immediately preceding it. Juxtaposed together, the irony within this sentence points towards a more general incongruity: that post-traumatic gestures of communication must acknowledge its trauma, which nonetheless undermines what is said by underscoring the singularity of genuine expression.

It would seem that the above incongruity stems from a deferred relation between trauma and a retrospective attempt at representation, thus communication. In this sense, all mediation of trauma, whether it be media accounts or aesthetic representations, always appears post-mortem. Irony, as a challenge towards sincerity, becomes inherent in this attempt at communication, because we think of trauma as a primary event that precedes the secondary, and subsidiary, act of representation.

Yet, recent trauma studies increasingly formulates the affects of trauma as a ripple-effect,[4] i.e. how secondary trauma can be as immediate as what we conventionally consider as “primary” catastrophes. In his essay, “Trauma as Representation”, Wallace raises this question provocatively:

In other words, is representation's connection to trauma always a function of representation's capacity (or incapacity) to illustrate? Is it possible that representation's relation to trauma is not a matter of representation's ability to present again, that it is not a matter of trauma's assimilation or inassimilability as facilitated or precluded by the representational act? . . . After all, isn't it by now clear that certain representations are, in and of themselves, traumatic events? (4)

By italicizing “again”, Wallace suggests that we cannot construe the trauma-representation question in purely temporal terms, that we cannot understand (media/artistic) representation as purely secondary, because it increasingly contains part of the primary that is trauma. E. Ann Kaplan, extrapolating from Martin Hoffman's concept of vicarious trauma,[5] suggests that we can consider an over-exposure to media-images a potential kind of vicarious trauma: . . . some of the responses given by clinicians to Hoffman and Friedman's questions would suggest that visuality links cinema, victims' accounts, and therapists' responses to those accounts. In reporting their work with trauma patients, for example, therapists use language that sounds as if they were creating a film in their minds of the events people narrate . . . the border between television or movie images and the “reality” of her patients' experiences is blurred for the therapist. The comment also confirms the power of visual media to trigger symptoms of vicarious trauma, at least when the viewer is primed by treating trauma victims or by having been a victim himself or herself. (89)

Although far from conclusive, Wallace and Kaplan are formulating a reciprocal relation between media and treatments of trauma. Kaplan, through adopting the idea of vicarious trauma, asserts a continuity between trauma and media. Similarly Wallace, through denying that the trauma-representation question is always one about assimilability, asserts that there is something beyond a linear question of retrospective reference. As opposed to earlier discussions of trauma, which focuses on the impossibility of communicating trauma, recent discussions thus focus more on the overlaps between trauma and representation, and points towards the deficiency in seeing trauma as (primary) and media formulations of trauma as secondary, i.e. a linear account that reduces the trauma question from one of “transmissibility” into one of retrospective reference.

It is, then, important to understand “transmissibility” not only as what can be transmitted – which would re-invoke the question of reference – but to understand “transmissibility” also as an open space where what we conventionally think of as the secondary (the communicative, what can be meant) slips towards the primary (the traumatic, what can only be experienced), and vice versa. An understanding of “transmissibility”, then, should be reformulated in terms of this problematic temporality between media and trauma. If media does not merely seek to make sense of the catastrophe retrospectively, can a mediation of trauma by media – what I would call a media(tion) – anticipate, thus dissipate, to an extent, future traumas?

That this understanding of “transmissibility” opens up a contesting space could be better illustrated by linking two related scenes from the 1st and 11th episode of Lain (Layer 01: Weird, Layer 11: Infornography). Both scenes stem from – but also reformulate – Lain's experience of Chisa and Masami Eiri's suicide.

In layer 01, minutes after she communicates with Chisa on the Wired, we see Lain in a smoke-filled realm. Standing beside train tracks, Lain spots a girl dressed in school-uniform, with a ghastly and ever-morphing face (fig. 2).


(Figure 2)

The train rushes on and soon runs over the girl. Visual-wise, this spatializing posits Lain into a realm that is neither real nor digital. It represents, and is only representative of, a re-enactment of Chisa's death in a realm that is neither memory (because not a flashback), nor action (because nothing is done, only witnessed). This scene (among a line of other similar scenes) is what Freud would call a compulsion to repeat, a futile attempt driven by desire “to master the stimulus retrospectively” (37) – in this case, the trauma of death. With respect to the immediate visuals, then, this scene formulates a rather conventional understanding of trauma; a response-mechanism that always seeks to mediate retrospectively.

By bringing in the question of narrative and temporality, however, this scene anticipates the suicide of another individual that is yet to be narrated. In Layer 09, we are told that Masami Eiri, a god-like entity in the Wired, is also run over by a train years before Chisa's suicide.[6] Yet, already in this scene – with the juxtaposition of Chisa/Eiri's double, shifting face upon a crashing train – Eiri's suicide is anticipated and superimposed upon Chisa's. To further complicate matters, Eiri's death precedes Chisa's in the plot, but occurs after Chisa's in the narraive. In the same scene – indeed within the very image of Chisa/Eiri's unstable, shifting face – a flashback and flashforward is achieved in the same figure.

In his discussion of Resnais' traumatic cinema, Luckhurst suggests that the flashforward, as opposed to the flashback, links it “to the (im)possibility of narrating trauma in film” (190). Further on, Luckhurst observes an “intrinsic transmissibility of trauma in Resnais' work: one site seems to invoke another” (190). Temporality, then, works similarly between Resnais' works and this particular scene in Lain. First, there is indeed a “transmissibility of trauma”, in which both suicides are juxtaposed to form one traumatic image for Lain – and, implicitly, the audience. Time – as history, present experience, and future recognition – is here inter-mingled and mediated without differentiation. Chisa and Eiri's double face at once effaces and covers up the other – but they are, paradoxically, one of the same face. Lain's experience of the two vicarious traumas – one before and one after the narrative plot – thus at once repeats, anticipates and is combined. The two traumas (as external events) here accumulates and constricts upon Lain (who experiences it personally).

We hence reach this alleged “(im)possibility of narrating trauma”, precisely because it is the point where the very concept of temporality is localized and fractured. Instead of positing trauma as an event of pre-defined time and locale, it is experienced (by Lain) inversely as a compressing of such. This (im)possibility – in brackets – does not relish in any ambiguity; rather, it points towards the very transmissibility of the traumatic, propagated across time.

If in Layer 01 trauma is constricted into a single image, by Layer 11 Lain experiences trauma through mediated lenses. The episode opens with a MV-style juxtaposition of scenes from earlier layers. While devoting an episode to recap earlier footages is not uncommon,[7] Nakamura stealthily juxtaposes previously unseen (but similar) images and typographies upon other recycled images, thus at once rehashing and reformulating previous plots and narratives.

In the train-sequence in Layer 01, we see Lain imagining herself the witness of a suicide. A very similar transmission of trauma is done again in Layer 11 – but the two episodes depart in their very method of representation. Where the train-sequence signifies with its anti-realistic aesthetics, in Layer 11 the sequence questions the very reality of presentation. For the sake of analysis, I will break down the sequence into three major scenes, and illustrate by stills:

1. Cyberia Suicide

Here, the suicide of a Wired criminal (a scene from Layer 03) is recapped somewhat authentically, with Lain of “reality” being the witness of the man's death. Yet, between the scenes there are two close-ups upon Lain's eyes that do not belong to the original sequence found in Layer 03. The first image is a side-shot of Lain's left eye (fig. 3),


(Figure 3)

while the second image concludes the sequence with a slightly arced shot of Lain's right eye (fig. 4).


(Figure 4)

Not only do the two shots emphasize Lain as a first-hand witness (something which the original scene does well enough), they break down the very act of witnessing into two partial – left and right – angles, suggesting vividly the highly subjective and aporetic nature of Lain's witnessing. These two shots, then, function in a different realm – as commentaries – against the linear sequence that they interrupt.

2a. Chisa's suicide

After a brief sequence of montages that combine Lain's cityscape against wires, Chisa's suicide in Layer 01 is re-enacted, albeit with two major discrepancies. In the first, a reverse-shot of Chisa's hands show Lain standing in the scene of suicide (fig. 5).


(Figure 5)

Not only does the shot upset the established narrative, the positing of Lain into a reformulated “reality” – as opposed to an imagined realm in the train-scene – suggests a fundamental repositioning of Lain's experience of trauma. Linking scenes 1. and 2a., we can perhaps suggest that a transference has occurred where Lain's first-hand exposure to one suicide has led to her being exposed (retrospectively) to (all) other traumas. In other words, a re-exposure, that is as real as any “primary” event.

2b. Chisa's hands

There are two continuous closeups of Chisa's hands (fig. 6 and 7). Continuous, because they proceed within the same zooming-in shot.[8] This apparent continuity works in tension against the two when we realize that the


(Figure 6)


(Figure 7)

first close-up emphasizes on the “real” (i.e. the normative) style of Lain as anime. The second close-up, however, imitates a “media” (i.e. televised) version of the self-same hand. The loosening – death-embracing – hand of Chisa thus remains constant across two media; a conclusion all the more upsetting when we realize that, on the roof-top, there is no “first-hand” witness – nor any captured footage – of Chisa's suicide. Within this animation, this continuity becomes one without witness.

What these scenes in Lain do, then, is to show how media functions as different levels of discourse that converges around the issue of trauma. The portmanteau “infornography” – the name-sake of Layer 11 – thus departs from pornography in that while the latter is an excess that is nonetheless caught in a single-dimension (a visual fetish), the former is an excess that overflows through different levels of discourse. In other words, “infornography” is the basis for which a media(tion) across various media can occur. Specifically for Lain, we see 1. a media as discussed within the context of the animation, which encompasses questions like the blurred boundary between the real and Wired world, 2. the media that the animation imitates (thus mediates) on a formal level, which includes questions like the splitting and layering of different imitations of other media.

There is a parallel relation between these first two levels of “medium”. Taro, the self-proclaimed boyfriend of Lain, remarks in Layer 03 that “[m]ost people take on a different identity in the Wired than the real world, but [Lain is] totally opposite”. He acutely observes how Lain of “reality” is completely opposite to her “Wired” self, and that the third Lain exists – conceived by others' rumors – precisely as a necessarily mediated version of this split-identity. In this sense, the split between these two levels of “medium” parallels the split of Lain's first two identities. By offering a third level to Lain's identity, Nakamura thus explores a level of media(tion) which links up the first two levels, i.e. the question of what we can locate between the communicative blur (on the first level) and the traumatic split (on the second level).

In this sense, the operation of media(tion) becomes a direct critique of certain aspects of media-culture. The inverse of media(tion), or infornography, is perhaps pornography. To justify this, we can briefly contrast animation against the popular genre of “torture porn”. In her paper on trauma and the rise of the “torture porn” genre, Hallam traces the rise of torture porn “[along] cultural fears and traumas resulting from 9/11 and the subsequent incident at Abu Ghraib” (231), and argues that “[g]raphic violence is used in order to heighten the engagement with reality and with the experience of trauma” (234). Here, Hallam formulates the cathartic effects of torture porn, which finds its cinematic precedence in directors like Sam Peckinpah. Yet, this formulation sidetracks the major concern of trauma – precisely, how a victim cannot frame the overwhelming after-effects of trauma that repeatedly haunts him/her, possibly, but not necessarily, in the form of visuality.

Torture porn series like Hostel and Saw, with their over-arching focus on (“realistic”) visual representation as trauma, mis-equates the traumatic experience to the visual traumatic. Here, while one may argue, as Wallace does, that representation itself becomes a form of trauma; the problem of “transmissibiltiy” is sidetracked. In other words, trauma is mis-taken as a one-dimensional experience; which, as we see in Lain's operation, is not quite the case. There is no inherent intersection between, say, a cutting off of a person's torso in Hostel to 9/11. Representation, in this specific case, can indeed become traumatic; but this does not imply that all representations are traumatic, nor does it engage on the problematic relation between trauma and representation in any way. This trauma becomes un-communicative, is empty, a mere over-exposure of a single level of discourse (visuals, in this case) without any context or consideration for causations, situations, and the post-traumatic. Without, in other words, addressing the foreignness of the foreign, which ultimately begs the question of communicating trauma.

At risk of stigmatizing genres, we may nonetheless formulate a certain opposition between “torture porn” and animation.[9] Anime, as a drawn-out and mediated version of reality, potentially offers us a mediation of traumatic experience. If we contend that (a part of) trauma is always located outside (a narrow, represented version) of reality, then anime – formulated as a site of mediation – points precisely towards the mediated nature of what we call “reality”.

It is precisely the multiple discourses raised by Lain's media(tion) that culminates in Lain's final decision to go through a “all-reset”, where events throughout the 13 episodes of Lain is reversed, and the Lain universe starts anew without being traumatized. This return to apparent innocence, where the events are erased; nonetheless confers no change upon Lain's identity. In other words, we cannot understand the gesture as a simple erasure of memory, for erasure of information about the traumatic suicides does not entail the erasure of the traumatic as experienced by Lain. Rather, we raise questions like what (if not memory) is forgotten, why Lain's erasure of herself from others equates with the erasure of (traumatic) events, why we are only shown how Lain is being forgotten, but not how people forgets Lain, and ultimately, how this forgetting transmits to our society.

In his chapter on the Holocaust, Jean Baudrillard formulates a reverse-process of forgetting that is eerily tangential to the “all-reset” in Lain. In this brief section, Baudrillard argues for an “artificial forgetting” that is effected by a cold medium:

Forgetting extermination is part of extermination, because it is also the extermination of memory, of history, of the social, etc. This forgetting is as essential as the event, in any case unlocatable by us, inaccessible to us in its truth. This forgetting is still too dangerous, it must be effaced by an artificial memory (today, everywhere, it is artificial memories that efface the memory of man, that efface man in his own memory). This artificial memory will be the restaging of extermination - but late, much too late for it to be able to make real waves and profoundly disturb something, and especially, especially through a medium that is itself cold, radiating forgetfulness, deterrence, and extermination in a still more systematic way, if that is possible, than the camps themselves. One no longer makes the Jews pass through the crematorium or the gas chamber, but through the sound track and image track, through the universal screen and the microprocessor. Forgetting, annihilation, finally achieves its aesthetic dimension in this way - it is achieved in retro, finally elevated here to a mass level. (49)

What Baudrillard provokes here, through the term “artificial memory”, is a continuous relation between a forgetting of what is traumatizing – i.e. a psychological process of repression, deferral and, transference – and a forgetting that is “within” the medium, mediated as a “system” that, while having its psychological basis, is inherently “cold” and dehumanized. Here, it is important to note how “artificial memory” departs from memory. This forgetting by the medium is systematic, and by arguing for its prevalence, Baudrillard seems to suggest that this collective forgetting effaces and ultimately over-rides the personal trauma experienced. In other words, where the gas chamber sums up individual deaths, the sound/image “track” is inherently conceived for and through a “cold” collective.

I would argue that an understanding of this “forgetting”, stemming from (an aporetic) memory – but soon achieved via the media as a systematic erasure – is the crux to understanding Lain's “all-reset”. Significantly, Nakamura frames Lain's erasure from Lain's privileged but partial perspective; in other words, instead of showing how the collective forgets the personal – i.e. how people forget Lain – Nakamura shows how Lain effects her own forgetting. This shift of perspective parallels Baudrillard's transition from memory to artificial memory. Moreover, the typography in Layer 11 – “No, it's nothing as ambiguous as memory” (fig. 8) – further echoes Baudrillard. There is, in other words, always other “systems” at work that is beyond the summation of personal memories.

While Baudrillard and Nakamura share similar concerns, I would argue that what Lain does is essentially accounting for Baudrillard's argument in reverse. Through assigning Lain the split-position of a human/software, Nakamura re-orients (i.e. mediates) the medium through a personal lens. Where Baudrillard discusses (the televised) media from a markedly analytic and elevated position – e.g. “you are the screen, and the TV watches you” (Baudrillard 51) – Lain is the medium that “watches” herself, as a person. Since ultimately Lain does not lose either her memories or body, we could perhaps better understand Lain's process of “artificial forgetting” – not as amnesia – but as a disconnection. Any traces of trauma are effaced when the one who experiences it (i.e. Lain) is disconnected from Lain's society at large.

Although Lain is disconnected from her society, we still see a Lain questioning herself through the TV screen (fig. 9). Lain is not so much effaced as repressed by a society that has already mis-construed her unique traumatic experience as rumors and conspiracies. Lain's incessant questioning of her self, is hence a viscious corollary to the society's apathy towards, and misconstrual of, her concerns. It is this apathy that effects the “all-reset” as a total repression; it is this repression that brings in a temporal rupture between the collective and the personal. Privileging Lain's point of view, we as audiences become a witness of how collective, artificial amnesia cannot sufficiently do away with personal trauma. Instead, the personal (as victim) is left behind – is repressed to a different “time” – in relation to a society that has “moved on”, precisely at the cost of leaving behind the victim. Thus, even when a grown-up Arisu meets Lain – who has not aged – in bodily form, i.e. in the “real” world, she cannot recognize Lain. The forgetting of trauma comes at the cost of forgetting the traumatized.

Through an animation that personifies the media, Nakamura opposes media(tion) – as a possible form of multi-discourse within the medium – to pornography, a sensationalist but always partial account of trauma. In other words, while Baudrillard sees TV-culture as a system of visual traumatic, proliferating one-dimensional images “which suggests nothing, which mesmerizes, which itself is nothing but a screen” (51); Nakamura posits Lain as an alternative media, a media(tion) – which suggests many things, which mediates, which itself contains multiple screens. Through framing the “all-reset” as a reversal, Nakamura thus points out the costs of undoing (traumatic) extermination, how this erasure is not forgetting, and how society at large – having repressed the trauma – runs the risk of re-experiencing this trauma as it once did, without knowing that what it takes to be the traumatic is, perhaps, a forgetting of previous traumas.


NOTES

1. An idea increasingly formulated by critics after Caruth's idea that different traumatic events could be transcribed with a renewed concept of history-writing, with emphasis on the psychological affects of trauma (see Caruth, also Luckhurst). Kaplan also discusses the idea of “transmissibility” in the context of a “translation” of trauma across cultures.

2. The tripartite split of Lain's identity is already planned in the early stages of Serial Experiment Lain, as drafts of three separate Lains can be found in Lain's concept art-book. There are, interestingly, certain biblical overtones in the narrative of Lain, in which Lain's initial position as a powerful being conceived by Masami Eiri (the “God” of Wired), and ultimate sacrifice of her real-world identity (the “all-reset”), parallels the Bible's narrative. But this discussion is beyond the scope of this essay.

3. Chiaki Konaka, the writer of Lain's screenplay, cites Godard's use of typography as a heavy influence. For details, see Nakamura's interview published in the Asian Movie Technical Journal HK in France. http://www.konaka.com/alice6/lain/hkint_e.html

4. I chose to compare the breaking-down of trauma/representation as primary/secondary to a ripple because, while the initial waves of a ripple stem from an “origin”, waves rebounding from the edges of the frame would in turn interfere with the said “origin”. The ripples (of trauma) are always framed because it always occurs within specific cultural contexts, and is propagated through some media.

5. Vicarious traumatization (VT), is a psychiatric formulation which describes the transference of trauma between patients and psychiatrists. Vicarious trauma can be transferred by the communicative acts like patients' recounts of the traumatic event. Symptoms of vicarious trauma include insomnia, emotional lability, sexual difficulties, among others. (See Kaplan, especially 87-91, who borrows from Hoffman's work, Trauma and the Therapist).

6. Not coincidentally, Eiri also committed suicide in order to “live” completely in the Wired realm.

7. It is, in fact, one of the dominant traditions unique to Japanese animation. Some of its conventional functions are: i) to reiterate the plot, ii) to provide a brief hiatus between two episodes, and iii) to introduce the anime to new audiences. Nakamura, however, already goes beyond this conventional mode when he includes new events and images into the sequence. The framing of this recap as a MV – with its rhythmic use of montage, jump-cuts and speeding up in accordance to the rhythm of the background music – also calls into attention the double media (a MV within an anime) of presentation.

8. There are, of course, no “zooming-ins” for animation in the filmic sense. I would argue that this is another instance in which Nakamura mediates across media through animation.

9. I am here taking torture porn as its own category instead of, say, as an example of cinema. As illustrated by recent films which include, but are not exhausted, by torture porn elements (e.g. Von Trier's Antichrist), media(tion) is by no means something restricted to animation alone. Nonetheless, a cinematic engagement of the traumatic must always be something more than the visual traumatic.

WORKS CITED

Baudrillard, Jean. “Holocaust”. Simulacra and Simulations. Trans. Sheila Faria Glaser. Ann Arbor: University of Michigan Press, 1994. 49-52. Print.

Caruth, Cathy. Unclaimed Experience. Baltimore, Maryland: Johns Hopkins University Press, 1996. Print.

Freud, Sigmund. Beyond the Pleasure Principle. Trans. James Strachey. New York: W. W. Norton & Company, Inc., 1961. Print.

Hallam, Lindsay. “Genre Cinema as Trauma Cinema: Post 9/11 Trauma and the rise of 'Torture Porn' in Recent Horror Films”. Trauma, Media, Art: New Perspectives. Ed. Mick Broderick &Antonio Traverso. Newcastle: Cambridge Scholars Publishing, 2010. 228-36. Print.

Kaplan, Ann E. “Vicarious Trauma and 'Empty' Empathy: Media Images of Rwanda and the Iraq War”. Trauma Culture: the Politics of Terror and Loss in Media and Literature. New Brunswick, New Jersey: Rutgers University Press, 2005. 87-100. Print.

Luckhurst, Roger. The Trauma Question. Abingdon: Routledge, 2008. Print.

Serial Experiments Lain.
Dir. Ryutaro Nakamura.Triangle Staff, 1998. Animation.

Wallace, Isabelle. “Trauma as Representation: A Mediation on Manet and Johns”. Trauma and Visuality in Modernity. Ed. Lisa Saltzman & Eric M. Rosenberg. Hanover: Dartmouth College Press, 2006. 3-27. Print.